Monday, 14 May 2018

LAUAN404 Summative Evaluation

At the start of this module I had a fairly good concept of the 12 principles of animation but hadn’t applied them to much beyond 2D and the odd plasticine animation. Over the last few months I have learnt how to create a stop motion puppet from nothing more than a bit of wire, gauze, tape and plasticine; I have been introduced to the iceberg of a program that is Maya and the concept of 3D; and I have been given a taste of what it feels like to create something for a wider industry beyond the confines of the university through the Beano brief. I have also learnt something that has terrified me for years before going into animation: walk cycles.

What went well and why:

  • Beryl’s final design was sufficiently modern yet Beano at the same time.
  • The slingshot arc and follow-through in the final animation came out very fluid (perhaps because it was accidentally animated at 30fps).
  • The lip syncing came out quite accurate due to trial and error and much personal facial mimicking.
  • Mark’s walk cycle and turn near the end of the main animation turned out very smooth, likely because the cycle was animated on ones (and took a few days to get right).
  • Beryl’s guitar rocked. In both 2D and stop motion.
  • The fact that I finished animating the minimum 40 seconds on time as a side effect of me under-estimating how much I’d be able to get done before the deadline.

What could have been improved and what can be applied in future:

  • The 3D aspects of the module were personally difficult and I would like to practise this further to be more fluent with Maya. I would eventually like to learn how to make hybrid 2D and 3D animation with these skills.
  • Though my puppet looked good, it was hard to move specific parts because they were heavy (the feet) or kept cracking (the arms). In future I know to focus more on the padding so I don’t bog it down with too much plasticine. However, developing props is not something I’d mind looking further into in the future.
  • My bully was supposed to have an angry brooding walk but I think it ended up being more ‘vanilla’ than intended. Adding character to a walk cycle is something that I will need to practise further.
  • Time was a big barrier when it came to the final animation and I found myself using ‘cheats’ to finish in time, like showing a brief flash of white instead of animating the slingshot actually hitting Mark’s face. That being said, I think I would apply shortcuts like this in the future if I find myself pressured for time.

It has been an incredible learning experience but not without its obstacles. I may have had a conniption trying to decide on a single colour scheme for my redesigned Beryl the Peril and as amateurish as my artistic skills are, it was easy to compare my work to that of my more talented peers (despite me being fully aware of everyone’s differing ‘levels’). I feel like my time was managed fairly well between the modules and the feedback I received throughout the course has been valuable. I hope the upcoming summer break will provide ample opportunity to bring my artistic abilities closer to my personal level of expectation. Until then, I look forward to another year of learning the wonder that is animation!

Wednesday, 9 May 2018

Final Animation Progress Evaluation

Miraculously, I have managed to pull off around 45 seconds of fully animated segments (including credits)!

Final animation progress

What worked well:
  • Mark's walk cycle and turn-to-front
  • Princess' run cycle
  • The sounds in general work well
  • Good flow of narrative

What could be improved:
  • Finishing the whole animation at some point
  • Animating the slingshot actually hitting Mark's face instead of a flash of white
  • More exaggeration on the zooming in on Beryl's face
  • Tweaking the timing of the rock hitting the hand which looked fine in the After Effects preview but rendered to be slightly slower than I would have liked.

Monday, 7 May 2018

Study Task 10 - Preparing and Presenting my work

In this week's session, we presented the progress we had done on our animations so far to the rest of our peers for a final critique and feedback. The critique I got was as follows:


The feedback was very positive overall. My main aim is to tweak the timing here and there in the final animation and if I have time, I'll add the suggested extras like rubble.

Sleep Paralysis and You - Final Version

This is the final version of Sleep Paralysis and You after Prathik has composited in all our parts. It's been a long few months an...