Exaggeration is meant to enhance a character or object's movements, emotion or appeal and in this task, we were needed to produce five short abstract animations to demonstrate our understanding of this.
Bubble
Whack
Bleep Bloop
Shape
Swirl
What worked well:
- The timing and exaggeration in the first three animations
- Animating the 'Bleep Bloop' animation at 48fps to synchronise the sound correctly.
What could be improved:
- Timing/syncing of the 'Shape' animation felt off despite the use of a dope sheet, retrospectively because the sound was mapped to the wrong frame rate which I didn't realise until the post production phase.
- The 'Swirl' animation ended up being time consuming due to trial and error in determining the correct spacing for the in-betweens as I was trying to incorporate easing.