Monday, 5 February 2018

Study Task 5 - Maya 2: Lighting

This Maya session is where our previous photography inductions came in useful - we learned how to light up objects in a scene in Maya which entailed a knowledge of the types of lighting in a scene, i.e. the key light, back light and fill light. We also learned how to apply textures to objects. I like the flexibility and sheer amount of possibilities in using Maya to control assets like shadows and how reflective a surface can be, though as of yet I have a long ways to go before I can master this program.

Unfortunately I couldn't manage to get a render due to Maya crashing on me consistently which I believe had something to do with me playing around with an ocean texture, but I'll hopefully use my newfound knowledge in future Maya projects.


What worked well:
  1. The effect of lighting on the different textures within the program
  2. The ability to toggle certain shadows on and off to make certain light sources stand out

What could be improved:
  1. Saving often to avoid losing everything every time Maya crashes

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