I was approached by Helen (my roommate from first year) and Grace from the Creative Advertising course to collaborate on the YCN brief for STA Travel. They wanted an animation about a pigeon leaving his nest to travel the world. It sounded like a fun concept and Damo was willing to work on me with this one but as we were only two animators working on a potentially minute long animation, we delegated the roles of Storyboards, Backgrounds and Cleanups to Helen and Grace, leaving us with the animatics, character designs, roughs and tie down animation.
After discussing and tweaking the storyline, we showed them what a typical storyboard looks like and Helen and Grace later sent over their storyboards as well as the source Photoshop file, which I then took it into After Effects and made it into an animatic. As the maximum people that can work on this brief is four, I will have to rely primarily on freesound.org for my sounds as we don’t have room for a musician.
Damo and I played around with some character trait ideas and Helen and Grace picked their favourite ones and passed this on to Damo for the character designs while I worked on the animatic. I also sent over some amended background size suggestions for the final backgrounds.
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The guide I sent back to Helen and Grace to make background dimension alterations |
The first pass animatic looks like this (I ended up using my voice for the pigeon):
What worked well:
- Tweaking the story so that it bookended with the chimney
- Adding a plane in the background of the last shot to tie in with the previous scene inside the plane
What could be improved:
- Some of the sounds were not free to use and will have to be replaced for the final animation
- The story might be jumping too much but unfortunately we are limited with time and manpower
Update 23/02/2020
Although Helen and Grace initially loved the animatic, they ultimately decided to change the animation after a group critique so that it is now three short animations instead of one big one. This is actually potentially more manageable for Damo and I in terms of actual animation, but it also means Damo will need to do a few more background character designs. As such, I will be doing the roughs for two of the shorts while Damo does one. Their new shorts feature Paul the pigeon doing things like eating noodles while his friends are eating worms, hanging out with flamingos, and cleaning up a beach (as STA Travel also does volunteer work).
I made two versions of the animatic, one which includes a snapshot at the end (using the assets provided by STA for the brief), and they look like this so far.
Version 1
Version 2
Helen and Grace have yet to give me feedback on if they have a preference but they generally like how they look so far.
I also made a rough walk test for Paul (the pigeon) based off of Damo's design before the story changed, but it looks like it'll be needed for one of the scenes anyways so it won't need to be scrapped.
What worked well:
- The new smaller shorts are easier to handle than the one big short
- I found some good free sounds to use for the final animations
- The head movement with the pigeon walk really brings out the pigeon aesthetic
What could be improved:
- The original storyboarded flamingo scene started at the feet and panned up as a side view and then ended with a front view of Paul with the flamingos at feet level, however this was inconsistent with the side view when he wasn’t there - this is the main reason for me making another version where the scene is shot differently and the story is still consistent.
- I think the pigeon walk will need to be slowed down.
Update 06/02/2020
I made a rough flamingo walk for one of the scenes based off of Damo's final flamingo design, but it ended up being more refined than I intended so I passed it over to Helen and Grace as a cleanup for them to colour. I also made a quick tutorial png to show them how to colour in Photoshop as they won't have TVPaint.
What worked well:
- The graceful character of the walk
- Intermingling the flaunting poses with the walk to save on animation time
- Adding the subtle overshoot when the poses change
What could be improved:
- Could potentially use one more pose if I have time
- Poses could potentially have been exaggerated further
Update 16/03/2020
Helen and Grace have been busy with their own deadlines so haven't passed over any cleanups or backgrounds to me yet. Meanwhile, I've added some tweens to Paul's walk cycle and made a choice of walks for the carnival where he can have his wings poised up or also have his head bouncing with the beat.
Everyone liked Option 2 better so I made this into the Carnival Walk rough:
I also altered the walk to slow it down and add more head tweens for the regular walk cycle on the beach scene:
For the same scene, I made roughs for him walking to a stop and picking up the trash.
From my side, my roughs and tie downs are done and all that's needed is Helen and Grace to finish cleanups and colour and to pass them back to me so I can composite them into the animation.
I put the existing roughs and flamingo cleanups I've done into one of the scene to see how it would look and everyone is happy with it so far:
What worked well:
- Changing speeds and poses between the pigeon walk cycles for the beach and carnival segments
- The head turn in the picking up trash animation
- The follow through with the tail feather
What could be improved:
- Follow through looked odd on the wings when experimenting, but could potentially add some subtle rotation on a couple of frames
- Could potentially make the head turn look more pigeon-y by offsetting the pupils more to the sides, which I can ask the rest of the team about later
Update 24/03/2020
The deadline for this brief has been pushed from 27th March to 9th April, presumably due to the pandemic situation. I am anticipating a possible need to do the cleanups and colour myself if Helen and Grace have too much difficulty with it, but only if I have time between my Extended Practice projects.
Update 08/04/2020
As expected, the Creative Advertising students have limited creative resources with university being shut down and as I had a bit of time between projects, I cleaned up and coloured in my scenes out of courtesy (and because I wanted to submit at least one finished animation). It's unfortunate that Grace and Helen couldn't really give me some refined backgrounds and as it was something I didn't end up having time to help out with, so I labelled them as rough backgrounds on the final exports.
I also composited Damo's roughs into the animatic and added an extra sound effect for the worm but Creative Advertising won't be able to clean up or colour his parts. The compiled animations with my 'Find Your Flock' and 'Beak the Change' parts and Damo's rough 'Upgrade Your Worms' look like this:
While there have been some issues with communication between team members with this project, I have generally enjoyed practising walk cycles and feel my final outcomes do look good (given the circumstances). This project has provided me with something of an insight on what I might expect in the professional world when it comes to being commissioned or collaborating with potential clients not from an animation background, and also what to expect when unforeseen circumstances (like a nationwide lockdown) affect the progress of a project.