Friday 6 March 2020

SPnU, HoS and Dance Project Update - roughs, cleanups and tests

Sleep Paralysis and You

Prathik compiled everyone's roughs together and made some notes on what needed to be changed, including some facial expressions that weren't continuous between cuts. The scenes that were worked on and altered were:



Last still frame tweaked for consistency with character design


Drawings were stretched out to make it more consistent with one of Prathik's scenes


Arm length was tweaked as it changed height in a few frames


The initial hop was cut due to it being 'too happy' and a few frames were held a bit longer


Cracks were animated


Tweaked the thumb in in the last frame as it was off


Re-animated Kilo's eyebrows and redid the tears, added a missing eyebrow frame for Penny

What worked well:

  • I was a little disappointed about the hop needing to be cut but it'll make it easier to cleanup in the end, the rest of the tweaks work well in general
  • The scenes are more consistent and have better continuity with Prathik and Damo's scenes now

What could be improved:
  • The hand arc in Scene 18 is a bit off and will need tweaking
  • The hands in general need to be animated in the zoomed out scenes of Demon Penny
  • The last still shot with Kilo on the gurney still needs to be tweaked as it is too static

Testing the demon eyes

Prathik asked me to test out some eye styles for the demon as he originally had wanted something similar to the eye style of Don't Starve but after testing out a few different styles, we all collectively agreed that the simple glowy eyes were the most appealing and the easiest to keep consistent.



This style boiled with too much inconsistency


This style looked alright but there was not that much gained compared the effort of producing the effect

The simple glowy eyes is what we all decided looked the best without unnecessary effort

In the end, this is what the cleanup looked like for this scene, and I'm pleased with how it looks.

Heart of Stone


I finished off the Torch rough I started and made a start on a couple of other roughs.



Scene 5 - Torch

Scene 8 - Pan

What worked well:
  • Adding a tween for when the man picks up the torch
  • Raising his shoulders and lowering his head when Medusa walks by
  • Also moving the sword closer as the man cowers


What could be improved:
  • Consistency with mouth shapes in the Torch scene
  • Adding the Medusa character animation
  • Adding some hair follow-through when he moves in the panning scene

Dance Animation Project

Jenny hasn't given my any scenes to add effects to as of yet but I took one of her rotoscoped animation tests and added some wing morphs. She was happy with how the test turned out.




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